Jurassic World: Rebirth | VFX Reel

Full Digital Matte Painting of the background, cliffs + CG trees on the midground

Full CG Environment and props, in collaboration with Thomas Dohlen

Full CG environment and props, except for the gantry

Full CG background and CG reconstruction of the plate in the foreground to interact with the helicopter light

Full CG shot, I was responsible for model, texture and render all the elements in the foreground and the gantry, with the exception of the helicopter platform

CG torchlight + broken ceiling and walls

Digital Matte Painting of the cliffs and vegetation

Digital Matte Painting of the cliffs and vegetation

Digital Matte Painting of the cliffs and vegetation

CG gantry, pipes and lamposts

VFX reel of some of the shots I had the pleasure to work as Generalist and Environment Artist on the show at ILM.
Software: Blender, Substance Painter, Houdini, Solaris, Nuke
Lead Generalist: Thomas Dohlen, Guy Williams
VFX Supervisor: Charmaine Chan